Efficient computation of 3D skeletons by extreme vertex encoding

Many skeletonisation algorithms for discrete volumes have been proposed. Despite its simplicity, the one given here still has many theoretically favorable properties. Actually, it provides a connected surface skeleton that allows shapes to be reconstructed with bounded error. It is based on the appl...

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Bibliographic Details
Authors: Rodríguez Rojas, Jorge Ernesto; Thomas, Federico|||0000-0001-9341-5528; Ayala Vallespí, M. Dolors|||0000-0003-4931-0467; Ros Giralt, Lluís|||0000-0002-8338-6062
Format: Article
Publication date:2003
Country:España
Institution:Universitat Politècnica de Catalunya (UPC)
Repository:UPCommons. Portal del coneixement obert de la UPC
Language:English
OAI Identifier:oai:upcommons.upc.edu:2117/9244
Online Access:https://hdl.handle.net/2117/9244
https://dx.doi.org/10.1007/b94107
Access Level:Open access
Keyword:Robotics
Robòtica
Classificació INSPEC::Automation::Robots
Àrees temàtiques de la UPC::Informàtica::Robòtica
Description
Summary:Many skeletonisation algorithms for discrete volumes have been proposed. Despite its simplicity, the one given here still has many theoretically favorable properties. Actually, it provides a connected surface skeleton that allows shapes to be reconstructed with bounded error. It is based on the application of directional erosions, while retaining those voxels that introduce disconnections. This strategy is proved to be specially well-suited for extreme vertex encoded volumes, leading to a fast thinning algorithm.