Advancing game accessibility with audio description
Since 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is s...
| Autores: | ; |
|---|---|
| Tipo de documento: | Artigo |
| Data de publicação: | 2025 |
| País: | España |
| Recursos: | Universitat Autònoma de Barcelona |
| Repositório: | Dipòsit Digital de Documents de la UAB |
| Idioma: | Inglês |
| OAI Identifier: | oai:ddd.uab.cat:326370 |
| Acesso em linha: | https://ddd.uab.cat/record/326370 https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355 |
| Nível de acesso: | Acesso aberto |
| Palavra-chave: | Audio description Blind and low vision players Game accessibility Interviews Visual disability |
| _version_ | 1878737645513736192 |
|---|---|
| author | Larreina-Morales, María Eugenia|||0000-0002-4783-4331 |
| author2 | Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
| author2_role | author |
| author_browse | Larreina-Morales, María Eugenia|||0000-0002-4783-4331 Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
| author_facet | Larreina-Morales, María Eugenia|||0000-0002-4783-4331 Mangiron i Hevia, Carme|||0000-0002-6421-8581 |
| author_role | author |
| collection | Dipòsit Digital de Documents de la UAB |
| description | Since 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is still in its early stages, and more studies are needed to explore user needs and preferences. This paper examines AD as a crucial accessibility feature in games, beginning with a review of its current implementation, which primarily focuses on non-interactive game content. It then outlines findings from the Researching Audio Description: Translation, Delivery and New Scenarios (RAD) Project, specifically focusing on insights gathered from fifteen interviews with blind and low-vision adults in Spain. The interviews cover three topics: lack of game accessibility, potential features for AD in games, and next steps for improving game accessibility. Key interview results highlight the potential of incorporating AD into game design to improve access to non-interactive content. The paper concludes with ten guidelines addressed at developers, researchers, and other stakeholders to enhance game accessibility, stressing the importance of integrating accessibility at all stages of development in collaboration with players with disabilities. |
| eu_rights_str_mv | openAccess |
| format | article |
| id | ES_a2d7172e2ec2475f6ffcbb0fc30ccf0a |
| institution | Universitat Autònoma de Barcelona |
| instname_str | Universitat Autònoma de Barcelona |
| language | eng |
| network_acronym_str | ES |
| network_name_str | España |
| oai_identifier_str | oai:ddd.uab.cat:326370 |
| publishDate | 2025 |
| publishDateSort | 2025 |
| reponame_str | Dipòsit Digital de Documents de la UAB |
| spelling | Advancing game accessibility with audio description User perspectives and recommendations Larreina-Morales, María Eugenia|||0000-0002-4783-4331 Mangiron i Hevia, Carme|||0000-0002-6421-8581 Audio description Blind and low vision players Game accessibility Interviews Visual disability Since 2020, game accessibility has gained significant attention from both industry and academia. For players with visual disabilities, features such as screen readers, sound cues, contrast settings and, more recently, audio description (AD) have been a game changer. In fact, research on game AD is still in its early stages, and more studies are needed to explore user needs and preferences. This paper examines AD as a crucial accessibility feature in games, beginning with a review of its current implementation, which primarily focuses on non-interactive game content. It then outlines findings from the Researching Audio Description: Translation, Delivery and New Scenarios (RAD) Project, specifically focusing on insights gathered from fifteen interviews with blind and low-vision adults in Spain. The interviews cover three topics: lack of game accessibility, potential features for AD in games, and next steps for improving game accessibility. Key interview results highlight the potential of incorporating AD into game design to improve access to non-interactive content. The paper concludes with ten guidelines addressed at developers, researchers, and other stakeholders to enhance game accessibility, stressing the importance of integrating accessibility at all stages of development in collaboration with players with disabilities. https://ddd.uab.cat/record/326370 https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355 |
| spellingShingle | Advancing game accessibility with audio description Larreina-Morales, María Eugenia|||0000-0002-4783-4331 Audio description Blind and low vision players Game accessibility Interviews Visual disability |
| title | Advancing game accessibility with audio description |
| title_full | Advancing game accessibility with audio description |
| title_fullStr | Advancing game accessibility with audio description |
| title_full_unstemmed | Advancing game accessibility with audio description |
| title_short | Advancing game accessibility with audio description |
| title_sort | Advancing game accessibility with audio description |
| topic | Audio description Blind and low vision players Game accessibility Interviews Visual disability |
| topic_facet | Audio description Blind and low vision players Game accessibility Interviews Visual disability |
| url | https://ddd.uab.cat/record/326370 https://dx.doi.org/urn:doi:10.47476/jat.v8i8.2025.355 |