Extending body space in immersive virtual reality: a very long arm illusion

Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part- the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the...

Descripción completa

Detalles Bibliográficos
Autores: Kilteni, Konstantina; Normand, Jean-Marie; Sánchez-Vives, María Victoria; Slater, Mel
Tipo de documento: Artículo
Estado:Published version
Fecha de publicación:2012
País:España
Institución:Universidad de Barcelona
Repositorio:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/49266
Acceso en línea:https://hdl.handle.net/2445/49266
Nivel de acceso:Acceso abierto
Palabra clave:Realitat virtual
Simulació per ordinador
Virtual reality
Computer simulation
_version_ 1878736652637044737
author Kilteni, Konstantina
author2 Normand, Jean-Marie
Sánchez-Vives, María Victoria
Slater, Mel
author2_role author
author
author
author_browse Kilteni, Konstantina
Normand, Jean-Marie
Slater, Mel
Sánchez-Vives, María Victoria
author_facet Kilteni, Konstantina
Normand, Jean-Marie
Sánchez-Vives, María Victoria
Slater, Mel
author_role author
collection Dipòsit Digital de la UB
description Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part- the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2-C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions.
eu_rights_str_mv openAccess
format article
id ES_92dc2d0e20462f925baecfcd42f3b609
institution Universidad de Barcelona
instname_str Universidad de Barcelona
network_acronym_str ES
network_name_str España
oai_identifier_str oai:diposit.ub.edu:2445/49266
publishDate 2012
publishDateSort 2012
publisher Public Library of Science (PLoS)
publisherStr Public Library of Science (PLoS)
reponame_str Dipòsit Digital de la UB
spelling Extending body space in immersive virtual reality: a very long arm illusion Kilteni, Konstantina Normand, Jean-Marie Sánchez-Vives, María Victoria Slater, Mel Realitat virtual Simulació per ordinador Virtual reality Computer simulation Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part- the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2-C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions. Public Library of Science (PLoS) https://hdl.handle.net/2445/49266
spellingShingle Extending body space in immersive virtual reality: a very long arm illusion
Kilteni, Konstantina
Realitat virtual
Simulació per ordinador
Virtual reality
Computer simulation
status_str publishedVersion
title Extending body space in immersive virtual reality: a very long arm illusion
title_full Extending body space in immersive virtual reality: a very long arm illusion
title_fullStr Extending body space in immersive virtual reality: a very long arm illusion
title_full_unstemmed Extending body space in immersive virtual reality: a very long arm illusion
title_short Extending body space in immersive virtual reality: a very long arm illusion
title_sort Extending body space in immersive virtual reality: a very long arm illusion
topic Realitat virtual
Simulació per ordinador
Virtual reality
Computer simulation
topic_facet Realitat virtual
Simulació per ordinador
Virtual reality
Computer simulation
url https://hdl.handle.net/2445/49266