The Spheres &amp

[EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess hum...

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Autores: Juan-Ripoll, Carla De; Contero, Manuel|||0000-0002-6081-9988; Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636; Soler-Domínguez, José L.; CHICCHI-GIGLIOLI, IRENE ALICE
Tipo de documento: Artigo
Data de publicação:2020
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:Inglês
OAI Identifier:oai:riunet.upv.es:10251/165558
Acesso em linha:https://riunet.upv.es/handle/10251/165558
Nível de acesso:Acesso aberto
Palavra-chave:Risk taking
Serious games
Virtual reality
Evaluation methodologies
Implicit measures
EXPRESION GRAFICA EN LA INGENIERIA
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author Juan-Ripoll, Carla De
author2 Contero, Manuel|||0000-0002-6081-9988
Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Soler-Domínguez, José L.
CHICCHI-GIGLIOLI, IRENE ALICE
author2_role author
author
author
author
author_browse Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
CHICCHI-GIGLIOLI, IRENE ALICE
Contero, Manuel|||0000-0002-6081-9988
Juan-Ripoll, Carla De
Soler-Domínguez, José L.
author_facet Juan-Ripoll, Carla De
Contero, Manuel|||0000-0002-6081-9988
Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636
Soler-Domínguez, José L.
CHICCHI-GIGLIOLI, IRENE ALICE
author_role author
collection RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
description [EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
eu_rights_str_mv openAccess
format article
id ES_40a2bfdda2c7408eb2f5d657fe23b8a8
institution Universitat Politècnica de València (UPV)
instname_str Universitat Politècnica de València (UPV)
language eng
network_acronym_str ES
network_name_str España
oai_identifier_str oai:riunet.upv.es:10251/165558
publishDate 2020
publishDateSort 2020
publisher Mary Ann Liebert
publisherStr Mary Ann Liebert
reponame_str RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
spelling The Spheres &amp Shield Maze Task: A virtual reality serious game for the assessment of risk taking in decision making Juan-Ripoll, Carla De Contero, Manuel|||0000-0002-6081-9988 Alcañiz Raya, Mariano Luis|||0000-0001-9207-0636 Soler-Domínguez, José L. CHICCHI-GIGLIOLI, IRENE ALICE Risk taking Serious games Virtual reality Evaluation methodologies Implicit measures EXPRESION GRAFICA EN LA INGENIERIA [EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm. This work was supported by the Spanish Ministry of Economy, Industry and Competitiveness funded projects "Advanced Therapeutic Tools for Mental Health'' (DPI2016-77396-R), and "Assessment and Training on Decision Making in Risk Environments'' (RTC-2017-6523-6) (MINECO/AEI/FEDER,UE) and by the Generalitat Valenciana funded project "Rebrand'' (PROMETEU/2019/105). Mary Ann Liebert https://riunet.upv.es/handle/10251/165558
spellingShingle The Spheres &amp
Juan-Ripoll, Carla De
Risk taking
Serious games
Virtual reality
Evaluation methodologies
Implicit measures
EXPRESION GRAFICA EN LA INGENIERIA
title The Spheres &amp
title_full The Spheres &amp
title_fullStr The Spheres &amp
title_full_unstemmed The Spheres &amp
title_short The Spheres &amp
title_sort The Spheres &amp
topic Risk taking
Serious games
Virtual reality
Evaluation methodologies
Implicit measures
EXPRESION GRAFICA EN LA INGENIERIA
topic_facet Risk taking
Serious games
Virtual reality
Evaluation methodologies
Implicit measures
EXPRESION GRAFICA EN LA INGENIERIA
url https://riunet.upv.es/handle/10251/165558