Continuity and interpolation techniques for computer graphics

In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with...

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Bibliographic Details
Author: González García, Francisco
Format: Doctoral thesis
Status:Published version
Publication date:2013
Country:España
Institution:CBUC, CESCA
Repository:TDR. Tesis Doctorales en Red
OAI Identifier:oai:www.tdx.cat:10803/117143
Online Access:http://hdl.handle.net/10803/117143
Access Level:Open access
Keyword:Computer graphics
Gràfics per ordinador
Gráficos por ordenador
Visualization
Visualització
Visualización
Mesh texturing
Texturat de malles
Texturado de mallas
Continuity
Continuïtat
Continuidad
Mesh deformation
Deformació de malles
Deformación de mallas
Interpolation
Interpolació
Interpolación
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Description
Summary:In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with a rendering algorithm. Many of those approaches suffer from continuity problems that dumper interpolation procedures. Thus, in this thesis we present three algorithms that address continuity in key areas of Computer Graphics: Continuity Mapping in texturing, *Cages in mesh deformation and I-Render in visualization