Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial"
This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering students: 162 in the...
| Authors: | ; |
|---|---|
| Format: | Dataset |
| Status: | Published version |
| Publication date: | 2024 |
| Country: | España |
| Institution: | Consorcio Madroño |
| Repository: | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| OAI Identifier: | doi:10.21950/4NXDMH |
| Online Access: | https://doi.org/10.21950/4NXDMH |
| Access Level: | Open access |
| Keyword: | Computer and Information Science Engineering Social Sciences breakout games computing education educational escape rooms educational technology game-based learning technology-enhanced learning |
| _version_ | 1878731247975399424 |
|---|---|
| author | Gordillo Méndez, Aldo |
| author2 | López Fernández, Daniel |
| author2_role | author |
| author_browse | Gordillo Méndez, Aldo López Fernández, Daniel |
| author_facet | Gordillo Méndez, Aldo López Fernández, Daniel |
| author_role | author |
| collection | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| description | This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering students: 162 in the control group and 164 in the experimental group. The 164 students belonging to the experimental group learned software modeling by playing an educational escape room whereas the 162 students belonging to the control group learned the same subject matter through a traditional lecture. The dataset is provided through an XLSX file with two sheets: 1) ExperimentalGroup. This sheet contains the data related to the experimental group. 2) ControlGroup. This sheet contains the data related to the control group. The dataset contains the following data for each student in the experimental group: * Pre-test and post-test scores (on a scale from 0 to 10). * Learning gains, calculated as the difference between the post-test and the pre-test score. * Results of a perceptions questionnaire with 16 items. Items 1-14 are 5-point Likert items scored from 1 (strongly disagree) to 5 (strongly agree), whereas items 14 and 15 are yes/no questions. The dataset contains the following data for each student in the control group: * Pre-test and post-test scores (on a scale from 0 to 10). * Learning gains, calculated as the difference between the post-test and the pre-test score. All data is anonymized so that the identity of the participants cannot be ascertained. Additional details are provided in the aforementioned article, which can be openly accessed at https://www.doi.org/10.1109/TE.2024.3403913. |
| eu_rights_str_mv | openAccess |
| format | dataset |
| id | ES_2bc84c8a1da44d1aa3b4c292de81a82b |
| institution | Consorcio Madroño |
| instname_str | Consorcio Madroño |
| network_acronym_str | ES |
| network_name_str | España |
| oai_identifier_str | doi:10.21950/4NXDMH |
| publishDate | 2024 |
| publishDateSort | 2024 |
| publisher | e-cienciaDatos |
| publisherStr | e-cienciaDatos |
| reponame_str | e-cienciaDatos, Repositorio de Datos del Consorcio Madroño |
| spelling | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" Gordillo Méndez, Aldo López Fernández, Daniel Computer and Information Science Engineering Social Sciences breakout games computing education educational escape rooms educational technology game-based learning technology-enhanced learning This dataset contains the data related to the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" with DOI 10.1109/TE.2024.3403913. This dataset contains data of 326 software engineering students: 162 in the control group and 164 in the experimental group. The 164 students belonging to the experimental group learned software modeling by playing an educational escape room whereas the 162 students belonging to the control group learned the same subject matter through a traditional lecture. The dataset is provided through an XLSX file with two sheets: 1) ExperimentalGroup. This sheet contains the data related to the experimental group. 2) ControlGroup. This sheet contains the data related to the control group. The dataset contains the following data for each student in the experimental group: * Pre-test and post-test scores (on a scale from 0 to 10). * Learning gains, calculated as the difference between the post-test and the pre-test score. * Results of a perceptions questionnaire with 16 items. Items 1-14 are 5-point Likert items scored from 1 (strongly disagree) to 5 (strongly agree), whereas items 14 and 15 are yes/no questions. The dataset contains the following data for each student in the control group: * Pre-test and post-test scores (on a scale from 0 to 10). * Learning gains, calculated as the difference between the post-test and the pre-test score. All data is anonymized so that the identity of the participants cannot be ascertained. Additional details are provided in the aforementioned article, which can be openly accessed at https://www.doi.org/10.1109/TE.2024.3403913. e-cienciaDatos https://doi.org/10.21950/4NXDMH |
| spellingShingle | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" Gordillo Méndez, Aldo Computer and Information Science Engineering Social Sciences breakout games computing education educational escape rooms educational technology game-based learning technology-enhanced learning |
| status_str | publishedVersion |
| title | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| title_full | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| title_fullStr | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| title_full_unstemmed | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| title_short | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| title_sort | Supplementary material for the article "Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial" |
| topic | Computer and Information Science Engineering Social Sciences breakout games computing education educational escape rooms educational technology game-based learning technology-enhanced learning |
| topic_facet | Computer and Information Science Engineering Social Sciences breakout games computing education educational escape rooms educational technology game-based learning technology-enhanced learning |
| url | https://doi.org/10.21950/4NXDMH |