Entendiendo la programación visual en el desarrollo de videojuegos

[EN] This article synthesizes the experience in visual programming acquired during the last years by the research group IDECA (research and development of audiovisual content) in the development of audiovisual projects and videogames. To achieve this goal, we dive into the process of creating a vide...

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Detalhes bibliográficos
Autor: Roque López, Miguel Ángel
Tipo de documento: Artigo
Data de publicação:2019
País:España
Recursos:Universitat Politècnica de València (UPV)
Repositório:RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia
Idioma:Espanhol
OAI Identifier:oai:riunet.upv.es:10251/118509
Acesso em linha:https://riunet.upv.es/handle/10251/118509
Nível de acesso:Acesso aberto
Palavra-chave:Videojuego
Blender
Unreal
Programación visual
Videogame
Visual Scripting
Descrição
Resumo:[EN] This article synthesizes the experience in visual programming acquired during the last years by the research group IDECA (research and development of audiovisual content) in the development of audiovisual projects and videogames. To achieve this goal, we dive into the process of creating a video game through the analysis of two of the main development environments based on visual programming Blender and Unreal Engine. By a detailed study of the methodology and process used on Blender logic bricks and the Unreal Engine nodular system of Blueprints, we will define how visual scripting has become the reference in the development of videogames. To achieve this goal, we will analyze and compare the similarities and differences between both frameworks, in order to understand which framewok is better to guarantee success.