Chimera states in a network-organized public goods game with destructive agents

We found that a network-organized metapopulation of cooperators, defectors, and destructive agents playing the public goods game with mutations can collectively reach global synchronization or chimera states. Global synchronization is accompanied by a collective periodic burst of cooperation, wherea...

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Bibliographic Details
Authors: Kouvaris, Nikos E.; Requejo, Ruben J.; Hizanidis, Johanne; Díaz Guilera, Albert
Format: Article
Status:Published version
Publication date:2016
Country:España
Institution:Universidad de Barcelona
Repository:Dipòsit Digital de la UB
OAI Identifier:oai:diposit.ub.edu:2445/119624
Online Access:https://hdl.handle.net/2445/119624
Access Level:Open access
Keyword:Sincronització
Oscil·lacions
Synchronization
Oscillations
Description
Summary:We found that a network-organized metapopulation of cooperators, defectors, and destructive agents playing the public goods game with mutations can collectively reach global synchronization or chimera states. Global synchronization is accompanied by a collective periodic burst of cooperation, whereas chimera states reflect the tendency of the networked metapopulation to be fragmented in clusters of synchronous and incoherent bursts of cooperation. Numerical simulations have shown that the system's dynamics switches between these two steady states through a first order transition. Depending on the parameters determining the dynamical and topological properties, chimera states with different numbers of coherent and incoherent clusters are observed. Our results present the first systematic study of chimera states and their characterization in the context of evolutionary game theory. This provides a valuable insight into the details of their occurrence, extending the relevance of such states to natural and social systems. Published by AIP Publishing.