Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial

Background. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age chil...

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Authors: Vita Barrull, Núria; Estrada Plana, Verónica; March Llanes, Jaume; Guzmán, Núria; Mayoral, María; Moya Higueras, Jorge
Format: Article
Status:Published version
Publication date:2023
Country:España
Institution:Universitat de Lleida (UdL)
Repository:Repositori Obert UdL
OAI Identifier:oai:repositori.udl.cat:10459.1/464626
Online Access:https://doi.org/10.24140/ijgsi.v1.n2.01
https://hdl.handle.net/10459.1/464626
Access Level:Open access
Keyword:Board games
Cognitive teleintervention
School-age children
Executive functions
Randomized controlled trial
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author Vita Barrull, Núria
author2 Estrada Plana, Verónica
March Llanes, Jaume
Guzmán, Núria
Mayoral, María
Moya Higueras, Jorge
author2_role author
author
author
author
author
author_browse Estrada Plana, Verónica
Guzmán, Núria
March Llanes, Jaume
Mayoral, María
Moya Higueras, Jorge
Vita Barrull, Núria
author_facet Vita Barrull, Núria
Estrada Plana, Verónica
March Llanes, Jaume
Guzmán, Núria
Mayoral, María
Moya Higueras, Jorge
author_role author
collection Repositori Obert UdL
description Background. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age children (25 Spaniards; 5-12 years) delivered remotely through web conferencing. Methods. We performed a randomized controlled trial with a wait-list control group (n=10) and pre-post testing (updating, inhi- bition, flexibility, and verbal fluency). The study was preregistered on clinicaltrials.gov (NCT04823338). The experimental group (n=15) played commercialized board games adapted to an online format during 12 sessions. Results and Conclusions. We found higher flexibility and verbal fluency improvements in the experimental than in the control group. We also saw improvements in visuospatial updating solely in the passive control group. Board games played remotely could entail some cognitive benefits, though we found paradigmatic results too. Board games may benefit the most when played face to face.
eu_rights_str_mv openAccess
format article
id ES_4e86e8ea728e8fd868b586bbd354cd4e
institution Universitat de Lleida (UdL)
instname_str Universitat de Lleida (UdL)
network_acronym_str ES
network_name_str España
oai_identifier_str oai:repositori.udl.cat:10459.1/464626
publishDate 2023
publishDateSort 2023
publisher Lusófona University
publisherStr Lusófona University
reponame_str Repositori Obert UdL
spelling Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial Vita Barrull, Núria Estrada Plana, Verónica March Llanes, Jaume Guzmán, Núria Mayoral, María Moya Higueras, Jorge Board games Cognitive teleintervention School-age children Executive functions Randomized controlled trial Background. Playing modern board games has been linked to cognitive enhancement in children when playing face-to-face. How- ever, because of the SARS-CoV-2, playing in an analog way was difficult. Objective. To test the efficacy of a cognitive intervention program with board games in school-age children (25 Spaniards; 5-12 years) delivered remotely through web conferencing. Methods. We performed a randomized controlled trial with a wait-list control group (n=10) and pre-post testing (updating, inhi- bition, flexibility, and verbal fluency). The study was preregistered on clinicaltrials.gov (NCT04823338). The experimental group (n=15) played commercialized board games adapted to an online format during 12 sessions. Results and Conclusions. We found higher flexibility and verbal fluency improvements in the experimental than in the control group. We also saw improvements in visuospatial updating solely in the passive control group. Board games played remotely could entail some cognitive benefits, though we found paradigmatic results too. Board games may benefit the most when played face to face. Lusófona University https://doi.org/10.24140/ijgsi.v1.n2.01 https://hdl.handle.net/10459.1/464626
spellingShingle Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
Vita Barrull, Núria
Board games
Cognitive teleintervention
School-age children
Executive functions
Randomized controlled trial
status_str publishedVersion
title Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
title_full Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
title_fullStr Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
title_full_unstemmed Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
title_short Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
title_sort Cognitive teleintervention with board games during the pandemic lockdown in school-age children: a pilot randomized controlled trial
topic Board games
Cognitive teleintervention
School-age children
Executive functions
Randomized controlled trial
topic_facet Board games
Cognitive teleintervention
School-age children
Executive functions
Randomized controlled trial
url https://doi.org/10.24140/ijgsi.v1.n2.01
https://hdl.handle.net/10459.1/464626